Little Meadow
Two friends, eleven games, and a shelf each. Every game starts from a picture, so a child who can’t read yet can simply begin.
- For children aged 2 to 9
- 11 games on two shelves
- Not out yet


How a visit goes
Short, and with an ending. Built to be played beside a grown-up, and fine on a small lap alone.
Who’s playing?
Only when a family has more than one child. One tap on their picture mark — no Start button for a two-year-old to hunt for.
Pick a friend
Play with Dawny for counting, matching and building on the farm, or Discover with Page for looking, tapping and exploring.
Choose a game from their shelf
Games open one after another. A game your child has opened stays open — nothing has to be earned back tomorrow.
Play
One clear task at a time, with big, forgiving targets. If something isn’t right, the guide says what to look for, out loud.
A quiet celebration
One to three stars, a short phrase and a chime for each. Then back to the shelf, or the same game again.
And, if you’ve set one, a limit
When the day’s time is used, your child finishes the game they’re in. Then their friend says goodnight, and the meadow rests until tomorrow.

Dawny’s shelf
Six farm games to count, match and build. Turn any of them over to read exactly what its stars notice.
Find the Shadow
Drag the right farm friend onto its shadow, and hear its name said aloud.
Find the Shadow: What earns a star
Finish all nine
7 or fewer gentle retries
2 or fewer gentle retries
Your child never sees this count. Stars reset each night.
Counting Meadow
Count a little group of one to six animals, then tap the number.
Counting Meadow: What earns a star
Finish all nine
7 or fewer gentle retries
2 or fewer gentle retries
Your child never sees this count. Stars reset each night.
Care for Friends
Give each farm friend the thing that belongs to them: a saddle pad for Horse, a brush for Sheep.
Care for Friends: What earns a star
Finish all nine
7 or fewer gentle retries
2 or fewer gentle retries
Your child never sees this count. Stars reset each night.
Feed the Animals
Match each hungry friend to the food it likes, from two animals up to five.
Feed the Animals: What earns a star
Finish all six
5 or fewer gentle retries
2 or fewer gentle retries
Your child never sees this count. Stars reset each night.
Build the Haystack
Copy a picture recipe bale by bale, building the stack upward.
Build the Haystack: What earns a star
Finish all nine
7 or fewer gentle retries
2 or fewer gentle retries
Your child never sees this count. Stars reset each night.
Pack the Cart
Pack each basket with the produce shown on its label.
Pack the Cart: What earns a star
Finish all six
5 or fewer gentle retries
2 or fewer gentle retries
Your child never sees this count. Stars reset each night.

Page’s shelf
Five games to look, tap and explore. Mum guides one of them and Dad another, so a grown-up’s face is part of the world.
Sound Garden
Pop softly pulsing bubbles for as long as the song lasts.
Sound Garden: What earns a star
Reach the end of the song
3 bubbles popped
6 bubbles popped
Your child sees the bubbles they’ve popped as they play.
Color Meadow
Find the treasure in the picture. After two looks elsewhere, the right one starts to glow.
Color Meadow: What earns a star
Find all six
3 found first time
5 found first time
Your child never sees this count. Stars reset each night.
Moonbeam Match
Match sleepy moons, clouds, comets and stars. Every card stays face up, so nothing relies on memory.
Moonbeam Match: What earns a star
Match all four pairs
2 or fewer retries
No retries
Your child never sees this count. Stars reset each night.
Nest Builder
Carry the twig, leaf, feather or moss the nest is asking for.
Nest Builder: What earns a star
Finish the nest
7 or fewer missed drops
2 or fewer missed drops
Your child never sees this count. Stars reset each night.
Woolly Wash
Sweep a big soft comb across each sheep until its coat is clean.
Woolly Wash: What earns a star
Comb all six
6 or fewer stray strokes
2 or fewer stray strokes
Your child never sees this count. Stars reset each night.
When something isn’t right
Your child hears a soft, falling two-note sound — never a buzzer — and the guide says, aloud, what to look for. Nothing is taken away, no progress is lost, and nothing turns red.
Some games go further. In Color Meadow, after two looks elsewhere, the right treasure begins to glow. In Feed the Animals, the friend who likes that food is briefly outlined.

Almost. Look for the ears, tail, and little feet.

Tell me when the meadow opens.
One email, when Little Meadow is ready. Curious about the grown-up side first? See what’s behind the gate.
